"Dead men tell no tales! So, I'm forced to let ye live."
This article covers content from an electronic game which is part of the Pirates of the Caribbean franchise, and yet may also contain some inconsistencies and contradictions to established canon.
"The world's still the same. There's just...less in it."
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"He's a mute, sir. Poor devil had his tongue cut out."
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In the original story for the first Pirates of the Caribbean movie, created by Walt Disney Studios executives Brigham Taylor, Michael Haynes, and Josh Harmon as a rough treatment, a prison guard named Will sets out to rescue Elizabeth, who was kidnapped for ransom by the notorious pirate named Blackheart and his bloody crew, as well as the Captain of the Guard named Defoe, who is secretly in league with Blackheart. Jay Wolpert was brought in to develop their original treatment into a first-draft screenplay, featuring Blackheart, while Stuart Beattie was later brought in to rewrite the script. Beattie's draft changed Captain Defoe to Lieutenant/CommodoreNorrington, and the vile Blackheart was dubbed Captain Wraith, who was in league with Norrington to take control of the Caribbean. Ted Elliott and Terry Rossio built upon what Wolpert and Beattie had already contributed, but added a supernatural spin and replaced Captain Wraith/Blackheart with a new character named Barbossa.[1][2]
Originally, Blackheart was an Undead Gypsy that resided in El Sudoron.
It's possible the name Captain Blackheart came from the main villain of the 2003 Australian tv series Pirate Islands.